jamesdodge
02-22-2003, 07:58 AM
Ok, I've been searching around the forums and haven't been able to get any concrete information on my problem.
First off. Here is some information about my machine.
Basic specs:
asus p4s533 mobo, 768mb PC2700 memory, 60gb WD udma 100 hd, MSI Geforce 4MX440 v-in/tv-out Dual vga.
My distro:
Mandrake 9.0
X version:
XFree86 4.2.1
I have installed the latest NVIDIA drivers and have set my xconfig file according to the readme file included with the drivers. I've tried some opengl apps and they work fine. tuxracer runs nice and smooth.
Here is a benchmark of glxgears. (a moderate amount of other small apps running in kde):
10211 frames in 5.0 seconds = 2042.200 FPS
10025 frames in 5.0 seconds = 2005.000 FPS
10049 frames in 5.0 seconds = 2009.800 FPS
10169 frames in 5.0 seconds = 2033.800 FPS
10264 frames in 5.0 seconds = 2052.800 FPS
I installed and patched UT2003 up to 2199 without a problem. My default UT2003.ini file contains the following in the Engine.Engine block.
[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.extendedconsole
GUIController=XInterface.GUIController
Language=int
Product=UT2003
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
;ViewportManager=WinDrv.WindowsClient
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
That UT2003.ini is located in /root/.ut2003/System.
I'm running as root. When i run it, I notice that it
If i run the game with these settings, with a resolution of 800x600 and 16bit color mode.
With details set to normal, charactor detail set to low. and only foliage and blob shadows on. i get about 20 + fps avg. If i don't move or shoot, it can go up as high as 30 + fps. This is in the first single player mission. One other enemy. A tiny closed in map. (Also, My hd is set to dma, as is my dvd drive)
I have UT2003 installed on my XP partition.
If i put it in 800x600 16bit color. with everything normal to high. with most if not all settings on. I get very good performance. If i jump the res up to 1024x768 or higher, 32bit color. I still get WAY better performance in huge maps with plenty of enemies, than i do with the lowest settings running in linux. This has convinced me that there is something messed up with my ut2003 configuration. (This is with the default settings in the geforce panel in xp. I don't have aa enabled.)
When i run UT2003, It has "SDL_App" as the caption for the ut2003 window just before it goes full screen with the nvidia logo.
I have the renderer set to opengl.
Do i need to change the Viewport Manager setting? I'm running out of ideas.
thanks in advance. JamesDodge
First off. Here is some information about my machine.
Basic specs:
asus p4s533 mobo, 768mb PC2700 memory, 60gb WD udma 100 hd, MSI Geforce 4MX440 v-in/tv-out Dual vga.
My distro:
Mandrake 9.0
X version:
XFree86 4.2.1
I have installed the latest NVIDIA drivers and have set my xconfig file according to the readme file included with the drivers. I've tried some opengl apps and they work fine. tuxracer runs nice and smooth.
Here is a benchmark of glxgears. (a moderate amount of other small apps running in kde):
10211 frames in 5.0 seconds = 2042.200 FPS
10025 frames in 5.0 seconds = 2005.000 FPS
10049 frames in 5.0 seconds = 2009.800 FPS
10169 frames in 5.0 seconds = 2033.800 FPS
10264 frames in 5.0 seconds = 2052.800 FPS
I installed and patched UT2003 up to 2199 without a problem. My default UT2003.ini file contains the following in the Engine.Engine block.
[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.extendedconsole
GUIController=XInterface.GUIController
Language=int
Product=UT2003
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
;ViewportManager=WinDrv.WindowsClient
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
That UT2003.ini is located in /root/.ut2003/System.
I'm running as root. When i run it, I notice that it
If i run the game with these settings, with a resolution of 800x600 and 16bit color mode.
With details set to normal, charactor detail set to low. and only foliage and blob shadows on. i get about 20 + fps avg. If i don't move or shoot, it can go up as high as 30 + fps. This is in the first single player mission. One other enemy. A tiny closed in map. (Also, My hd is set to dma, as is my dvd drive)
I have UT2003 installed on my XP partition.
If i put it in 800x600 16bit color. with everything normal to high. with most if not all settings on. I get very good performance. If i jump the res up to 1024x768 or higher, 32bit color. I still get WAY better performance in huge maps with plenty of enemies, than i do with the lowest settings running in linux. This has convinced me that there is something messed up with my ut2003 configuration. (This is with the default settings in the geforce panel in xp. I don't have aa enabled.)
When i run UT2003, It has "SDL_App" as the caption for the ut2003 window just before it goes full screen with the nvidia logo.
I have the renderer set to opengl.
Do i need to change the Viewport Manager setting? I'm running out of ideas.
thanks in advance. JamesDodge