Hey, has anyone tried the "full" version of UT 2003 on Linux?
I have the Demo running very well, but I was thinking about getting the full version, my friend was tells me it pretty much rocks.
Also, check out this (http://www.unrealwarfarex.com/redorchestra/) really cool "WWII" mod for UT 2003 in development! And yeah, thats right, it will have a native "Linux client" as well!
Just imagine that kick-butt UT 2003 engine, running at a slow enough game speed that you can actually appreciate the real-time physics engine. Instead of having to fall down a stupid shaft just to see the physics at work!
If you guys are interested in other mods, this (http://moddb.com/) is a cool mod database site.
Ya know, I was thinking... Its about time the open source community takes some responsability for making Linux a viable desktop OS. I mean I would really like to just use Linux for "everything", instead of having to reboot my system just to "play games" (like CS, DOD, and RTS games etc...). With major games slowly being supported for Linux (Quake III, RTCW, UT, and UT 2003, etc), I think its about time we (the Linux community) make our own mods for "Linux" users!
I mean how hard can it be? I already replace models etc... and customize my winblows games all the time!
Just think of the wide variety of games we could make. Just look at Half-Life mods for example, none of them even come close to resembling Half-Life in any way (CS, DOD, Battle Grounds, Buzz Bots, and Vampire Slayers etc... Just to name a few). Or take any UT mods for that matter.
I just think the potential to make our own games for Linux is there, with very little/no industry involvment.
With more people playing games (and Mods) for Linux, there will be more developers making them as well. They just want to make sure they have enough potential buyers before they take the time to port a game for any OS.
Not to mention the more "new" users that will result from a completly stable OS, with better TCP/IP functionality for more stable multiplayer expierence etc.... And new users mean more development and more interest in Linux!
I may be drawing this out a little bit too far... But then again maybe not! When was the last time you saw the "open-source" community (some of the best "coders", and "app" developers in the world) put out a simple thing like a "mod" to any existing game? Me either....
-Beatlejuice:)
rayor
01-10-2003, 12:27 PM
Yeah, I have the full version of ut2003 for linux and it definately rocks. However it took a long time to install since the files are all packed on the install cd's.
It's still a little choppy on my laptop thou:
Dell Inspiron 8100
Intel Mobile Pentilum III- 1 Ghz
256 MB SDRAM
32MB Nvidia Geforce 2 Go (AGP)
IBM 20Gb Hard Drive
Mandrake 8.1
JayMan8081
01-10-2003, 12:35 PM
I totally agree. I would be more willing to scrap windows and go totally Linux if I could play more games in Linux. I don't like having to reboot all the time to change from working on programming projects to playing games. With that said I usually just stay in Windows most of the time and only use Linux when I absolutely need to. I would much rather it was the other way around or to make the Windows partition go away all together! :p
b_usa
01-13-2003, 01:18 AM
BE prepared to shell out bucks for a new vid card if you have anything less than GF4 Ti4600:) I bought a GF4 Ti4400 just for this game, and there are still some levels that I must turn all settings down to the lowest levels and run it in 600 x 800.
TheGimp
01-13-2003, 06:19 AM
I would wait for a GeForceFX
Beatlejuice
01-14-2003, 12:22 AM
Ok, I finally got the full game. Yeah it is pretty fun, escpecially the "Bombing Run" maps!
I do have to agree with the graphics card thing though. I am running:
Geforce 3 TI 4200
AMD 1600+ XP
512MB DDR
and I expience some pretty bad performance issues if I turn everything all the way up. But I didn't feel so bad after rebooting into my Windows system, and to my surprise everything actually ran WORSE than in Linux!
I think I might even start to make my own Linux mod for UT 2003 with some friends (if they will help me). The one unfortunate thing with Linux though is the lack of developement tools for mods (3D modeling/renduring programs etc...). But most of this can be overcome by just doing any necessary 3D work in Windows (Maya Personal, Unreal Editor, plus other online tools) and then just loading those files into Linux!
If anyone has any ideas that may make this process easier let me know.
Thanks,
Beatlejuice
machima
01-14-2003, 03:11 AM
Weeeeeel, you should get people with knowledge to the unreal editor, C++ prgramming and 3D modelling/animation. For instance i map for UT2003 and am in the middle of a new map.
And rest assured, this mod-making thing isnt a piece of cake, it would need a lot of coding and modelling etc. Not just the knowledge of how to replace models in CS :P
Anyway, good luck if you do decide to make a mod, and gimme a shout if you need some mappin skillz :D
Beatlejuice
01-14-2003, 10:51 AM
Thanks Machima,
Ya, I know its mostly beyond my current programing skills. But I could definitley work on the mapping, modeling and game design department etc...
I will just have to keep learning as I go. And I may just take you up on the help in the mapping dept.
Thanks,
Beatlejuice:)
Icarus
01-14-2003, 12:00 PM
Just found out that according to Epic's online client listing (updated when you launch UT2003 and play online) That only 1% of all online UT2003 players are using Linux :(
This doesn't look good, if it makes you feel better, that is 1% of ~300,000...
OR there are a lot of idiots out there that are running UT2003 online with WineX and don't know there is a native Linux install on the 3rd disk :rolleyes:
Beatlejuice
01-14-2003, 01:10 PM
Thats too sad.:(
Ya know, just a few good points for using the Linux port I have noticed (since I have run the game on both Windows and Linux on same system), are that my "online" playing expierence is "much" better in Linux.
For example when I am playing in Linux, I can put my crosshairs on a player (even at a far distance) and I consistantly hit my target.
With windows I always have strange frustrating "ghost" type, lag expierinces while shooting! I don't know about anyone else, but while playing FPS games in Win I frequently get frustrated with the "I shot you 3 times! Then you just turned around and shot me" kind of thing.
I don't know, but perhaps this is do to Linux nativley using TCP/IP so well compared to other OS's. I have also noticed a marked improvement with other windows based online-games (especially Counter-Strike) through "WineX". I NEVER have any connection or server problems while using Linux as a online game client!
Also the whole menu system (including the online server menu) is incredably fast in Linux!
Well thats my experience anyway...
Beatlejuice
sasKuatch
01-17-2003, 03:34 AM
Not just in games, but I also get about 10 Kps when online with linux as opposed to about 5 Kps with windows.
...still amazed every time I look at the kppp meter...
LinuxLuke
01-19-2003, 01:04 AM
you're serious!? you get 10kbps downloads on dial-up in Linux!? or did you mean something different? if so I am building my next box with linux in mind FOR SURE! I have a box as it is now, but no hardware modem... hell I haven't even got a decent working modem in windows, I can't find Win 2k drivers for my stupid Ambient HaM Data fax modem(curse intel for buying Ambient), and my ESS modem only connects at 9.6kbps (if at all) and you know, that's lacking... at best.
-Luke
cpk0
01-21-2003, 07:45 PM
I just finished my first linux box (RH8) and really only want to use if for gaming. its an athlon 2100+, 512 PC2100, aopen ak75 mobo, and radeon 9500 Pro. I have to say, it seems like a $200 video card would give me more than 4fps in UT2k3. I installed the ATI drivers no problem, updated using RHN, and fully updated ut2k3. Is this solely because im using a ATI board? Id hate to have to switch to windows just so i can get some decent fps in quake and ut2k3.
bwkaz
01-21-2003, 10:43 PM
If you installed the ATI drivers, then ran RedHat's update utility, it probably updated your kernel. Which means that your ATI drivers very likely need to be reinstalled.
cpk0
01-21-2003, 11:00 PM
yeah, it does seem that way, i do have a new kernal available, and Ut doesnt run under it. But i did run the fsglxconfig thing in the new kernal too, and UT still doesnt run. Is there somethign else i have to do, like do the rpm thing again, or should the config be enough
BFK4ever
01-21-2003, 11:15 PM
The best mod ever that I runs under linux, and that I have run under Redhat is called Tactical Ops: Assault on Terror, for regular UT!
I can honestly say it's better than Counter-Strike, and that's hard to say!
TheGimp
01-22-2003, 01:51 AM
the retail version also runs in linux too
bwkaz
01-22-2003, 10:32 AM
Originally posted by cpk0
yeah, it does seem that way, i do have a new kernal available, and Ut doesnt run under it. But i did run the fsglxconfig thing in the new kernal too, and UT still doesnt run. Is there somethign else i have to do, like do the rpm thing again, or should the config be enough You have to make sure the kernel module is installed in the new /lib/modules/<kernel version>/ directory. Which probably means reinstalling the RPM under your new kernel, but I'm not positive how the ATI drivers work so, .... yeah.
Icarus
01-22-2003, 09:49 PM
Originally posted by BFK4ever
The best mod ever that I runs under linux, and that I have run under Redhat is called Tactical Ops: Assault on Terror, for regular UT!
I can honestly say it's better than Counter-Strike, and that's hard to say! Does anyone know where to find a 3.15 version that is NOT a dam Windows .exe file?
BFK4ever
01-22-2003, 10:25 PM
I have the retail, and the 3.15 version in .zip, here's a link o mighty linux guru...
http://icculus.org/%7Eravage/tacops/
Then you have to download the 3.3.2, then install the texture fix if you have the mod version, good luck man!
EDIT: Here's another link for you
http://home.clara.net/philbune/tacops/install.htm
Icarus
01-22-2003, 11:39 PM
Silly me! I ALWAYS forget to dig around at icculus.org
Probally because it is layed out like a road map...here's everything, now find it :D
BFK4ever
01-23-2003, 02:57 PM
I don't like the Icculus layout either, I googled some keywords I remembered from the last time I visited that site :O)
Icarus
01-23-2003, 09:26 PM
I'm normally better then this, but... ;)
I'm too tired for this :(
Why is the default looking for WINDOWS crap? It seems to me these 'linux files' are bogus and/or plain wrong. Shouldn't it be trying the SDL drivers and not the WinDrv? Does this mean I will have to spend a couple hours editing .ini's to get this to run...
AND...the patch is an .exe that can't be run via wine or winex because it looks for a Windows registered version of TO...
The previous links are next to useless for this info (one seems to only mention how to install it as a Linux server(?))
[mahdi@SeitchTabr ut]$ ./tacticalops
Unreal engine initialized
Failed to load 'WinDrv': Can't find file for package 'WinDrv'
Failed to load 'Class WinDrv.WindowsClient': Can't find file for package 'WinDrv'
Can't find file for package 'WinDrv'
appError called:
Can't find file for package 'WinDrv'
Executing UObject::StaticShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
Any tips with this would be great, as I do not want to spend my weekend getting this working (like I did last week with my wireless pc card on the laptop...)
BFK4ever
01-23-2003, 11:54 PM
You should get both the 3.15.zip version and the 3.2.2.zip version (or it might be 3.3.2.zip?) Just manually copy paste over all the files in the apropriate directories! I recommend using Konqueoror, or Nautilus or midnight commander etc. for this task, as it would be quite a pain from a regular xterm, konsole, etc. Then use the script provided and put it in the right directory, and do a 'sh tacticalopsscript.sh' or whatever it is. No editing of .ini's are required.
BTW: If you absolutly cannot find the files I have them on a disk (CDROM), that I can probably dupe for you if you need it. Just pm me for my email, as I don't want to reveal it in front of these many people. Or we could do it if you setup an FTP server, and I just downloaded Kbear :O).
NOTE: Make sure when copying the files over that you do NOT copy the directories, but just the files. You should end up with a folder called tactical ops inside your Unread Tournament directory, that contains all of the files you need!
PM me if you cannot find the files, I live in US in New England.
EDIT: You run Redhat 8.0 correct?
TheGimp
01-24-2003, 01:06 AM
It says to extract the linux stuff last. The big zip file is not a linux specific zip, but a zipped version of that stupid .exe file.
Icarus
01-24-2003, 10:25 AM
Originally posted by TheGimp
It says to extract the linux stuff last. The big zip file is not a linux specific zip, but a zipped version of that stupid .exe file. Right, and only the patch is the one that contains "that stupid .exe" :)
But the script calls to the TactOps folder and reads the .ini's from there and all those are set as WinDrv...heh, even the zip of the 3.15 was copied from a Windows install (as you can see by reading the Install.txt file ;))
Luckly I have enough drive space to copy my existing ut directory and mess around with this until I get it right...I'll try again tonight from scratch, but I know that the .ini it uses has NO instances of SDL or OpenGL and only make referance to this WinDrv, which confuses me :p
I used file-roller to extract the files in Nautilus (as you said, that is easier then the CLi ;)) and was sure most of the files ended up in the TactOps folder and manually moved a few around (because copying folders will remove everything from the original folder)
All the links I found for the patch end up having that .exe in them...where did you get yours?
BFK4ever
01-24-2003, 04:14 PM
I got mine from the link provided... Just scroll down to the bottom where it says for linux mod, on the icculus site! :( Don't know what's wrong...
TheGimp
01-24-2003, 09:06 PM
I know the ini files are right.
maybe the ini files in ~/.loki/ut/System are the windows versions and the linux ones exist in /usr/local/games/ut/System ?
Icarus
01-26-2003, 04:25 AM
Alright, got it working.
I guess there were some conflicts somehow in the ~/.loki/ut folder, once I moved that out of the way TacOps ran just great. Moved it back leaving out a few files and now they both are working.
Now I'll have to move the TacOps stuff to the 'real' ut folder and clear up some of that space :)
Thanks for the help guys!
BFK4ever
01-26-2003, 08:03 AM
Mahdi, your a friggin-darn guru man! You are a legend @ linuxnewbie :O). I am glad to help (or try to help ;) ) someone who has helped me sooo much in the past as you have done :O)
BTW: Post to see how much you like tactical ops! I sure do.
Icarus
01-26-2003, 09:36 PM
Thanks for the complements BFK, but I just try to help and alway appresiate the help of others (a spellchecker would be niuce ;))
TacOps is fun, but it's very buggy for me. I haven't played online since this morning as a server refresh locks the game for some reason now, and the random crashes in the online game makes it slightly annoying.
I do spend most of my game time as a specator, I'm not nearly as good in TacOps as I am Counter-Strike ;)
Let me know what servers you play on and maybe I'll hang around on those more often, as opposed to the random server pickings I normally do
BFK4ever
01-28-2003, 01:19 PM
I usually do random servers too. I am definetly not as good at Tactical Ops as I was in Counter-Strike. But tactical ops is sooo much more fun :D I hope to get better, but there's not as much 13-year-old counter-strike-style noobs to beat up on ;).
Sastraxi
02-03-2003, 12:15 PM
BFK4ever: Is the performance OK with your 'generic' PC2100? I just ordered 512MB of 'generic' PC2700, and I'm hoping it doesn't mess up my performance (same sys. specs as you otherwise).
BFK4ever
02-04-2003, 11:20 PM
Runs good. I believe my memory timings on my ECS K7S5A are set to CAS2.5, but I hear my board isn't good with CAS2 memory timings... Good thing the memory modules I ordered are CAS2.5! Overclocking memory is generally not risky, as memory overheating is a rarity. I don't really see the point in overclocking anything for the stuff I do, even though back in my winblows xp days I d/l'd a modified BIOS to overclock my processor. When the screen went blank, and the bios didn't even show up, I had to reset the CMOS. My board isn't good for overclocking anyway as you cannot set the CPU multiplier, nor the voltage. I think when I tweaked the FSB up to 141/141 with my Athlon XP 2200+ thats when things went cooky (or rather didn't go cooky hehe...). Without messing w/ the CPU multiplier or voltage overclocking is very limited. My board nor my processor is that great for o/c'ing. The farthest I have seen my CPU go online is a reported 2 ghz. My processor right now runs @ 1.81 ghz. Now what is the point of o/c 200 mhz? Honestly I don't see why people don't wait a little while and save their money on better hardware, but rather risk o/c'ing to get that extra 5% of performance! Generally in linux people don't o/c much, simply because it's not needed.
O what was your quesiton again (lol)?
Yes it runs greeeaaattt. The reason I bought another 512 stick, was b/c occasionally I was going into swap, w/ KDE 2.** and a sh*tload of apps running. I am not much of an extreme multi-tasker, but I do like to listen to mp3's, while on mozilla/phoenix, sometimes talking on Kopete, while compiling a kernel, while watching The Matrix in DivX on gmplayer... (well maybe not that much ;) ) The system seems more ummm snappy, and lighter. Basically if a man is gonna run KDE and his/her apps, that man/woman should have at least 256 memory. Unless you have a silent HDD :O).
(If you like a lighter WM you don't really need the memory, but I am starting to like KDE more and more, and the feel is nice! Fluxbox is also good, but the eye needs sweets (eye-candy). I can't wait to try out KDE 3.1!!!)
justlinux.com
Copyright Internet.com Inc. All Rights Reserved.