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Crypt
10-31-2002, 08:55 PM
i loaded UT, got it up and running but the screeen is moved over to the left cutting off part of the screen. has anyone else run into this or know of a way to move it to the centre of the screen?


766 celeron
512 mbs of ram
20 gig Mandrake 9.0 drive

Icarus
10-31-2002, 10:41 PM
try changing the resolution...

also your monitor maybe setup incorrectly...verify it's settings in the /etc/XF86Config(-4) file. If you do not know how to read the file, post it here with you monitor name/type

www.google.com/linux is helpful at finding the specs for your monitor

Crypt
10-31-2002, 11:37 PM
# File generated by XFdrake.

# ************************************************** ********************
# Refer to the XF86Config man page for details about the format of
# this file.
# ************************************************** ********************

Section "Files"
# Multiple FontPath entries are allowed (they are concatenated together)
# By default, Mandrake 6.0 and later now use a font server independent of
# the X server to render fonts.
FontPath "unix/:-1"
EndSection

Section "ServerFlags"
#DontZap # disable <Crtl><Alt><BS> (server abort)
#DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching)
AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work
EndSection

Section "Module"
Load "dbe" # Double-Buffering Extension
Load "v4l" # Video for Linux
Load "extmod"
Load "type1"
Load "freetype"
Load "/usr/X11R6/lib/modules/extensions/libglx.so"
EndSection

Section "InputDevice"
Identifier "Keyboard1"
Driver "Keyboard"
Option "XkbModel" "pc105"
Option "XkbLayout" "us"
Option "XkbOptions" ""
EndSection

Section "InputDevice"
Identifier "Mouse1"
Driver "mouse"
Option "Protocol" "IMPS/2"
Option "Device" "/dev/usbmouse"
Option "ZAxisMapping" "4 5"
EndSection

Section "Monitor"
Identifier "monitor1"
VendorName "Plug'n Play"
ModelName "Compaq V70 Color Monitor"
HorizSync 30-69
VertRefresh 50-125

# Sony Vaio C1(X,XS,VE,VN)?
# 1024x480 @ 85.6 Hz, 48 kHz hsync
ModeLine "1024x480" 65.00 1024 1032 1176 1344 480 488 494 563 -hsync -vsync

# TV fullscreen mode or DVD fullscreen output.
# 768x576 @ 79 Hz, 50 kHz hsync
ModeLine "768x576" 50.00 768 832 846 1000 576 590 595 630

# 768x576 @ 100 Hz, 61.6 kHz hsync
ModeLine "768x576" 63.07 768 800 960 1024 576 578 590 616
EndSection

Section "Device"
Identifier "device1"
VendorName "nVidia Corporation"
BoardName "NVIDIA GeForce2 DDR (generic)"
Driver "nvidia"
Option "DPMS"
EndSection

Section "Screen"
Identifier "screen1"
Device "device1"
Monitor "monitor1"
DefaultColorDepth 24

Subsection "Display"
Depth 8
Modes "1024x768" "800x600" "640x480"
EndSubsection

Subsection "Display"
Depth 15
Modes "1024x768" "800x600" "640x480"
EndSubsection

Subsection "Display"
Depth 16
Modes "1024x768" "800x600" "640x480"
EndSubsection

Subsection "Display"
Depth 24
Modes "1024x768" "800x600" "640x480"
EndSubsection
EndSection

Section "ServerLayout"
Identifier "layout1"
InputDevice "Keyboard1" "CoreKeyboard"
InputDevice "Mouse1" "CorePointer"
Screen "screen1"
EndSection

Compaq V70 set to run at 1024X768

Crypt
11-01-2002, 08:09 AM
oh and playing the UT2003 demo seems to work perfectly fine,.

Crypt
11-01-2002, 08:56 AM
1 other thing, you wouldn't happen to know how to install the first unreal into linux?

Icarus
11-01-2002, 11:02 AM
For the Unreal install, you need UT installed and the Unreal CD then get the installer and some tips at http://icculus.org/~chunky/ut/

Your setup looks ok, have you tried changeing the games resolution to lower? 1024x728 -> 800x600
Run the game like that then exit out and go back then change it back to 1024x728...does that do anything?

Crypt
11-01-2002, 06:17 PM
actually the game was set to 640X480 so i changed it to fit the screen and worked fine. i also got Unreal 1 loaded the only problem with that is the coloring sucks. Thanks for the help

Crypt
11-03-2002, 10:17 AM
sorry, i should say that when the screen is just a window it looks good, but when i go to full screen the image goes back to say if you were running it in say 16 colors instead of 32 bit.

bwkaz
11-03-2002, 10:30 AM
X won't switch bit depths on the fly, or maybe I should say I could never get it to. I found that in order to run UT in 32-bit color, I had to run X in 24-bit color. As long as X was in 16-bit mode, then no matter what I did, I couldn't get UT to come up in anything other than 16-bit mode.

Crypt
11-03-2002, 06:13 PM
it is unreal that i am having the issue with, not UT. UT runs perfectly on my system it is the original i am trying to get running now

bwkaz
11-03-2002, 10:53 PM
But Unreal uses the UT engine.

At least in Linux, it does. Because there's no Unreal engine for Linux; Loki didn't port that.

Crypt
11-04-2002, 01:42 PM
i have UT working wonderfully as well as RTCW, so if they are both working and Unreal runs of the UT engine, should it not be working just as well as Ut or do i have some setting to change. My seetings for the video card are at 24 bit and the games are set at 32 bit. i have no way of tuning down the settings for either game so i am not to sure how to get Unreal's color working in the 32 bit instead of the 16 bit it seems to use or 256 colors. should i bother to continue to get it working under Linux, or just skip it and keep in windoze?

bwkaz
11-04-2002, 02:03 PM
Hmm. I am stumped. :(

Oh, wait a minute -- are you using the OpenGL renderer? When I was using that, without the S3TC textures, in UT, it would seem to come up in 16-bit mode, that's right. And then when I enabled the S3TC textures, all texturing went away. I had to back off to the SDL renderer to get anything to work right. Hmm... again, you said UT works fine, though... might they use different config files?

Crypt
11-04-2002, 06:37 PM
I am using the OpenGl renderer, and i am not to sure what the S3TC textures would be, and as for config files that again i wouldn't know. i have tried to change settings on Unreal to see if it will work, and then as i said when i set it to a small window it worked well i just had the issue with the mouse. again should i just leave it in windoze, and then just use that system for the game? so far i am having little use for windows as Linux has gotten better over the last little while and i do like the Fluxbox desktop. any other ideas would be worth trying, and thanks for the help and info

bwkaz
11-05-2002, 02:07 PM
The settings should all be in an INI file somewhere under your ~/.loki directory. My UT config file is ~/.loki/ut/System/UnrealTournament.ini.

If you change "OpenGL.OpenGLRenderer" or whatever it is to "SDL.SDLRenderer" (again, or something like that), then that might help.

Crypt
11-06-2002, 07:20 PM
Thanks for the help guys. i really appreciate it and ias it keeps going i have less and less use for windows. hehe If Unreal 2 and Doom 3 are linux ported i will really have no use whatsoever for windows anymore. again thank you guys for all the help and the fix that bwkaz said to try worked like a charm

bwkaz
11-06-2002, 10:22 PM
Cool. Glad to help!