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Closer
03-17-2002, 03:34 PM
look
http://www.evil3d.net/~closer/maxpayne.jpg

it works fullscreen also but this is better for screenshots

closer

bwkaz
03-17-2002, 05:27 PM
The graphics have worked with WineX (transgaming's anyway) for a while. Does sound work yet?

Closer
03-17-2002, 07:03 PM
The sound was terrible to start but with a couple changes to the audio.c and it works decent.

closer

[ 17 March 2002: Message edited by: CLOSER ]

z0mbix
03-17-2002, 07:18 PM
Nice one CLOSER!!!

That's looks cool. You must really know what you're doing if you've been hacking away to get sound working :D

ScRapZ_1
03-18-2002, 05:57 AM
So hang on... lemme check something

You are saying that sound NOW WORKS in Max Payne. Dont mess with me. Is it really REALLY working, I mean... something that is playable? You're saying sound works in MaxPayne!?!? :eek: :eek: :eek:

...I think I've just died and gone to heaven. I'm going to have to try this...

TTFN,
ScRapZ_1 :p

ScRapZ_1
03-18-2002, 07:45 AM
Oh... my... god. It works! I cant believe it... it actually works! *Me goes and finds other games to try*

And in your screenshot, I've got the tripping movie! It rocks! "Ohh, whats the matter? You want a hand job?" :D

*Dances* I'm sooo happy, I'm sooo happy *Dances*

And I understand what you mean by the sound being flaky... it sounds crap when you go into bullet time mode. It seems it doesnt like resampling the sounds to make it slower. What was it that you did to get it ok?

TTFN,
ScRapZ_1 :p

[ 18 March 2002: Message edited by: ScRapZ_1 ]

ScRapZ_1
03-18-2002, 08:52 AM
Hey Closer... I saw you were running Windows Media Player via wine in your screenshot, and I thought "Hey, what a good idea..." So I tried it, and it didnt look good...

http://scrapz.0catch.com/image/tripping.jpeg

...it does the same for mpeg files too. I can run mpeg files in monochrome, but not avi files. Thats no fun... is there anything you di to get it working?

(edit: damn ubb code...)

TTFN,
ScRapZ_1 :p

[ 18 March 2002: Message edited by: ScRapZ_1 ]

Closer
03-19-2002, 12:44 AM
Hi ScRapZ_1
Hey Closer... I saw you were running Windows Media Player via wine in your screenshot, and I thought "Hey, what a good idea..." So I tried it, and it didnt look good...

Go here http://www.codeweavers.com/home/
download
CrossOver Plugin

enjoy

Closer

nathaniel
03-19-2002, 12:16 PM
nice WMplayer, you know how long I have been trying to get wmplayer working under linux? First went I saw your desktop I thought it was mplayer (http://www.mplayerhq.hu/homepage/) w/ the windows media skin. Pretty slick. There is directx 8 support now? Some ppl should try the Metal of honor series to see if they run. They should it is based on the quake3 engine. quite possiblely even pull the pak# files the configs and ints from that into a folder and then copy out the linux quake3 core files and they might just run w/ little tweaking like Unreal does in UT

NDB

Closer
03-19-2002, 10:25 PM
ScRapZ_1

To improve the sound quality of max payne, you should open:
dlls/winmm/wineoss/audio.c of the winex source tree.
Then look for a line containing alsa in it. You will see something like this:
#if 0
.......
#endif

Put // in front of both lines and then recompile this wine (don't do make
clean, because that's not needed). Then reinstall wine by doing make install.

I hope this helps you, have fun!

Thanks go,s out to thunderbird from evil3d.net for the sound fix

Closer

[ 19 March 2002: Message edited by: Closer ]

Closer
03-19-2002, 10:32 PM
nathaniel

the windows media player is done thru wine and crossover
http://www.codeweavers.com/support/crossover/supported_plugins.php

Closer

bwkaz
03-19-2002, 11:57 PM
Originally posted by Closer:
<STRONG>ScRapZ_1

To improve the sound quality of max payne, you should open:
dlls/winmm/wineoss/audio.c of the winex source tree.
Then look for a line containing alsa in it. You will see something like this:
#if 0
.......
#endif

Put // in front of both lines and then recompile this wine (don't do make
clean, because that's not needed). Then reinstall wine by doing make install.</STRONG>

But, if your system uses Alsa's OSS emulation (use lsmod | grep pcm-oss to find out, if anything comes back, you're using Alsa), then this fix will probably not work. Use the straight OSS drivers (what I would do is build all sound stuff as modules; Alsa is already, but the kernel drivers too, then modprobe -r &lt;all the alsa stuff&gt; and modprobe &lt;the OSS driver&gt; as root) and hopefully mmap() will work a lot better.

The reasoning is that just about the only OSS functionality that Alsa doesn't emulate correctly is mmap()ing the device, which this fix depends on.