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Hatecrime69
08-19-2001, 09:42 PM
I just got suse setup correctly with my vid card and network card (cable modem) and i installed unreal tournament with the 436 installer and it runs fine but i get horrible banding on all light sources and textures don't look like their set (high skin/texture, detail textures on. ut ini from my user dir) how do i fix it to look right? also, how do i set the mouse speed in ut? xfree 4.0.3, 2.4.4 kernel, nvidia drivers dl'd today, tuxracer runs flawless like it should
Concrete Geist
08-19-2001, 11:35 PM
If you mean the shadows look ugly, then that is just the engine. It's like that for me aswell.
Hatecrime69
08-20-2001, 10:02 AM
no, it's everything, includeing the lights
bwkaz
08-20-2001, 12:30 PM
I had that on 16-bit textures with the SDL renderer and on 16- and 32-bit textures with the OpenGL renderer.
Try using SDL at 32-bit color, but don't enable S3TC if you have a GeForce, because for some reason S3TC won't work with SDL on a GeForce.
If it still looks the same, re-check your ~/.loki/ut/UnrealTournament.ini file, because if your X server runs in 16-bit color, then UT can't run in 32 and it'll change its settings in that file. In this case, you're going to have to change your X server config file(s) (probably just XF86Config-4) to run in 24- or 32-bit color.
[ 20 August 2001: Message edited by: bwkaz ]
TheGimp
08-20-2001, 06:02 PM
Originally posted by bwkaz:
<STRONG>Try using SDL at 32-bit color, but don't enable S3TC if you have a GeForce, because for some reason S3TC won't work with SDL on a GeForce.</STRONG>
It used to but it was changed to work with OpenGL only.
Avatar
08-22-2001, 05:09 PM
To solve that, switch to using OpenGL instead of SDL in the game. Then you get a better looking game and you can enable S3TC. It is one of the first tweaks you should do if you have an NVIDIA based card.
Hatecrime69
08-22-2001, 05:45 PM
how do you switch to opengl? I changed my color depth to 24 bit and it looks much better :)
Avatar
08-23-2001, 01:34 PM
Click Here (http://faqs.lokigames.com/faq.php3?view=faq&product=UT&faq_notes=9&faq_id=1)
bwkaz
08-25-2001, 10:28 AM
Originally posted by Avatar:
<STRONG>To solve that, switch to using OpenGL instead of SDL in the game. Then you get a better looking game and you can enable S3TC. It is one of the first tweaks you should do if you have an NVIDIA based card.</STRONG>
I tried OpenGL, and it looked like it was using 16 bit color, regardless of whether my X server was set up at 16 or 24, and regardless of whether UT tried 16 or 32 bit color mode.
It's not a big deal, because I think it looks good with the normal textures.
Avatar
08-27-2001, 01:41 PM
It defaults to whichever depth you have X set to. It does not dynamically switch.