Strike
05-07-2001, 09:41 PM
Don't ask why I started thinking of this, but I was looking for a formulaic way of determining the location of the centroid of any arbitrary polygon, and I found that one way of doing it was to use a common vertex to form n-2 triangles (from an n-gon), and to find the centroids of each of those and to then weight each coordinate with the percentage of the area formed by that triangle and summing the centroids.
But, for some weird reason, I thought this might be able to be done recursively by creating the n-2 triangles and connecting their centroids to get a new (n-2)-gon, and then getting an (n-4)-gon the same way ... until you get a triangle or a line at which point you fall back either on the midpoint formula or the centroid formula for a triangle.
Any geometers out there who know if this is valid or not? It seems like it would be, but I don't have the gusto to prove it.
But, for some weird reason, I thought this might be able to be done recursively by creating the n-2 triangles and connecting their centroids to get a new (n-2)-gon, and then getting an (n-4)-gon the same way ... until you get a triangle or a line at which point you fall back either on the midpoint formula or the centroid formula for a triangle.
Any geometers out there who know if this is valid or not? It seems like it would be, but I don't have the gusto to prove it.