Click to See Complete Forum and Search --> : Need help converting .flc files to bmps


Chess007
03-03-2006, 03:11 AM
What codec packages (Ubuntu system) do I need to install, to play .flc movies?

What program can I use to convert .flc files to bmps?

I want to convert the .flc movie into its individual frames.

Thanks in advance. :)

deathadder
03-03-2006, 06:29 AM
MPlayer will play them, so grab the Windows All (codec) packages from here:

http://www2.mplayerhq.hu/homepage/design7/codecs.html

If you don't want to use Mplayer, you may find that extracting the codecs to, /usr/lib/win32 (as far as I remember) will allow other players, totem etc, to play them. As for converting each frame into a bmp...I'll pass on that :)

Why do you want to do it?

Chess007
03-03-2006, 11:21 AM
Thanks. :) As per the second point:

"As for converting each frame into a bmp...I'll pass on that

Why do you want to do it?"


I have a lot of .flc files of unit animations. Units from a game. I have another game that I want to mod these units into.

Unfortunately, moding units into this other game is done - frame by frame - with bmps. With most units being over 400 frames.

As I am not a good artist, I like to take graphics from other games. That's why I need every frame of the .flc movie in .bmp format. :)


I guess I could convert all the frames in a .flc file to some other still image format (i.e. pcx, png) if I have to. Then convert that other format to .bmp. I am trying to maintain the original quality though. (would that mean a loss of quality? i'm not sure). But whatever works.

cybertron
03-03-2006, 01:27 PM
Try "mplayer -vo png" to output the files as PNGs. You should be able to losslessly convert these to BMP since they're both lossless formats (as long as the BMP doesn't have reduced colors or anything).

You could also try -vo pnm, since those should be easy to convert to BMP (I have a ppmtobmp program installed that will do it, I'm not sure which package it's a part of), but I'm not positive those are lossless. I think they are, but I could be wrong.